Xbox Cloud Gaming Now Reaches 1 Billion People, Microsoft Says

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Today, Mircosoft announced that Xbox Cloud Gaming is expanding to four new countries: Japan, Mexico, Brazil, and Australia, starting on October 1.

Microsoft is trying to reach 3 billion gamers around the world, and no single piece of Xbox hardware will be able to achieve that, so Microsoft is turning to cloud streaming to expand its reach.

As part of Microsoft’s Tokyo Game Show event, the company announced that Xbox Cloud Gaming has launched in Brazil and Mexico, while it’s coming to Australia and Japan on October 1. This gives Xbox Cloud Gaming a potential audience of 1 billion right now, the company claims.

 Microsoft continues to push Xbox Cloud Gaming, which shows that the publisher is committed to putting its content wherever players can easily access it. This is especially great considering that “next-gen” consoles remain hard to find even almost a year after launch.

If Microsoft continues to refind the service, many users might feel that they don’t need to upgrade to the new Series X/S platform, finding they’re content to play the newest games on old hardware. Case in point, the cloud service is coming to Xbox Consoles this Holiday, letting users play select Xbox Series X games on their Xbox One.

As Microsoft continues to put its resource into services like Xbox Cloud Gaming and Game Pass, the services will only improve creating a great alternative for those without a Series X/S.

Still, we hope that Microsoft continues to work to solve the consoles shortage problem so that players who want to get their hands on the latest tech can do just that. Games are fun, and having more ways to play them is always better. 

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